John is the former CEO of two public Internet technology companies, Stamps.com, Inc. (NASDAQ: STMP) and Day Software (Zurich SWX: DAYN), founder and CEO of two banking/FinTech startups, Executive Chairman and interim or turnaround CEO for other tech companies with successful exits. He's an inventor and patent owner with 20+ issued patents in smartphone, push notifications, messaging, cybersecurity, digital mail and social search. An experienced fundraiser with over $1 Billion in transactions as CEO, including $650+ Million in public and private venture capital raised from well-known funds, institutions and strategic investors. Multiple exits include one IPO (Stamps.com, Inc.: NASDAQ: STMP), one turnaround of a public enterprise software company (SWX: DAYN) later acquired by Adobe, one cybersecurity sale to a public company (NYSE: McAFEE), one cybersecurity sale to Trustwave, a merger with a company going public on the NASDAQ (CFI Proservices: PROI) and the founding, growth and sale of the first loan origination software company in the US, which grew to have 9,000 banks as customers and is now owned by Wolters Kluwer (AMS: WKL). Started life as a Wilderness Ranger for the US Forest Service working on foot, horseback and skis.
David has been driving world class innovation for more than 35 years, collaborating with everyone from Alan Kay and Doug Engelbart to Tom Clancy and Michael Crichton. Recognized as one of the pioneers of VR and AR, he developed the world’s first 3D adventure/shooter, created the visualization software behind James Cameron’s “The Abyss” and sold 10’s of millions of games and applications. David has founded 7 companies, including Virtus Corporation, the first real-time 3D PC design tool, and most recently Croquet Corporation, a foundational Web 3.0 platform. Previously he was the Chairman of Gensym, the first large scale public AI company and served as the Senior Fellow of Lockheed Martin.
Brian is a 20-year veteran of the game industry. He was one of the founders of Red Storm Entertainment where he designed the original Rainbow Six and Ghost Recon. He spent fifteen years as a senior designer at PlayStation, guiding external teams through every stage of production, including innovative indie titles such as Fat Princess, Warhawk, Sorcery, Everybody’s Gone to the Rapture, Bound, and Here They Lie. Brian is the author of the books The Aesthetic of Play and Situational Game Design.
Vanessa designed Croquet's client/server architecture, and implemented its client framework as well as the networking protocol and global Edge Reflector infrastructure. A former member of Alan Kay's research group, she has been developing interactive systems for more than 20 years with a focus on live, self-supporting architectures (including Squeak Etoys, Scratch, Lively, Frank, and even a revival of Smalltalk-78). Vanessa's PhD was awarded for new real-time non-photorealistic 3D rendering techniques.
While he was attending the graduate school of Tokyo Institute of Technology, Yoshiki joined Walt Disney Imagineering R&D in 2000 as an intern and helped developing prototypes of Disney's theme park attractions. He also has been involved in Alan Kay's research group, and participated in the research and development effort of education programming environment Squeak Etoys and later took the leading role. Yoshiki has worked at the Viewpoints Research Institute, SAP Labs CDG, and Y Combinator Research, all of which Dr. Kay founded or helped found. He was awarded his PhD. for designing and implementing a massively parallel particle programming system from Tokyo Institute of Technology.
Zach has been working in Finance/Operations for startups for the past 7 years, including his time at GameChanger Media, at which, in 2017, he helped accommodate the sale of the company to Dick’s Sporting Goods. After a brief stop at business school at Johns Hopkins University, focusing on commercial real estate development financing, Zach is back in the startup world, heading up Operations at Croquet.
Jenn is a Transylvanian Ui UX developer living in Vancouver, Canada. Her early career began in fine art but merged with her love for technology - migrated into a career in UX. Jenn's work was recently featured in multiple globally published magazines and large scale signage designs that can be viewed around downtown Vancouver. At Croquet, Jenn works at enhancing the overall user experience for seamless integration and interactions.